![]() I hope that this can be fixed or there's some workaround I'm missing? Right now there doesn't seem to be a way to do this, which is limiting. Then, when I've finished, change the material to flat color so that I can properly change the material in Keyshot. What I'd like to be able to do is polypaint in ZBrush using the ZbroPaint material while doing test renders in Keyshot to preview my work. I think this may be a bug, as I can't imagine that this is the intended behavior? Interestingly, the polypaint does update in Keyshot correctly, so that leads me to believe that Keyshot actually does handle the polypaint and Matcap separately. My findings are that after I have sent a model through to Keyshot, the material will not change, even if I change the material in Zbrush and resend to Keyshot. I currently use a material called ZbroPaint in zbrush to do my polypainting (it's a material that's good for painting textures as the shading is not strong). ![]() There are some workflow issues that I'm hoping you might be able to address: In doing some tests you're right! Using flat material is the only way to transfer the polypaint to Keyshot without shading/specular of the matcap so that the materials can be truly changed in Keyshot. ![]() Swapping out the material in keyshot (by ALT+dragging onto the model) doesn't work. For some reason I wasn't notified, even though I subscribed to this thread. Sorry I didn't see your replies until today.
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